Last modified:
04/05/2006
AIS SIGHCI Research Resources
ICIS 2007 HCI Workshop
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Attitude as a Measure
of Acceptance: Monitoring IS Implementation in a Hospital Setting
Bram Pynoo, Pieter Devolder, Tony Voet, Jan Vercruysse, Luc Adang, and
Philippe Duyck
The aim of this study was to assess whether Attitude Toward
Technology (ATT) is a better measure of technology acceptance than
Behavioral Intention (BI) in a mandatory medical setting. A questionnaire
was taken in two hospitals, one university (Setting 1) and one private
(Setting 2). The technology studied was PACS (Picture Archiving and
Communication System). The questionnaire was taken on several occasions:
preimplementation (T1, both Settings); three months postimplementation (T2,
S2); and one year after the transition was completed (T3, S1; S2 is
underway). Four models were assessed: (1a) original TAM with ATT, (1b) TAM
with BI replacing ATT, (2a) UTAUT, and (2b) UTAUT
with ATT replacing BI. Our preliminary results indicate that ATT is indeed a
better measure for acceptance than BI. Variance explained in ATT ranged from
.47 to .72, in BI from .12 to .45. BI was the best predictor of USE.
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Online Trust and Health
Information Websites
Cynthia L. Corritore, Susan Wiedenbeck, Beverly Kracher, and Robert P.
Marble
This study develops and tests a model of online trust of a health
care website. The model showed a statistically strong fit to the data
(N=176). Trust was significantly explained by perceptions of credibility,
ease of use, and risk. Perceived ease of use was a direct predictor of trust
and an indirect predictor through credibility. Credibility was both a direct
predictor of trust and an indirect predictor through risk.
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Antecedents of the
Intention to Disclose Personal Information on the Internet: A Review and
Model Extension
Horst Treiblmaier and Sandy Chong
In order to reap the benefits which the Internet offers, users often
have to provide personal information over the Web. Data types that are
frequently required by online vendors include names, mailing and e-mail
addresses, telephone numbers or credit card numbers. Previous research has
identified several antecedents which influence users’ decisions on providing
personal details over the Web. This paper adds to the existing research by
scrutinizing the concept of personal information and positing an
individual's perceived risk of personal information as an antecedent
of information disclosure. The results of an empirical survey show that
users differentiate between various types of personal data according to the
risk of privacy intrusion. Perceived risk of personal information turns out
to be a stronger predictor for the intention to provide personal information
online than trust in the Internet or in the online vendor.
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Creating Rapport and Intimate Interactions with Online Virtual Advisors
Sameh Al-Natour, Izak Benbasat, and Ronald T. Cenfetelli
Adopting the view that users perceive their interactions with
technological artifacts as social and interpersonal, this paper offers a
number of propositions regarding the expected effects of two
relationship-level constructs, namely, rapport and intimacy, which have been
shown to be influential antecedents to interpersonal relationship
satisfaction and interaction quality. Both constructs are proposed to be
salient beliefs within the context of users’ interactions with virtual
advisors, subsequently, affecting users’ evaluations of these advisors. In
addition to offering a conceptualization of these two constructs and their
individual dimensions, we also offer a number of propositions in regards to
how these two constructs can be influenced using a number of design
characteristics that have been discussed in prior literature.
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Understanding Highly Competent Information System Users
Brenda Eschenbrenner and Fiona Fui-Hoon Nah
Individuals differ in their abilities to use information systems
(IS) effectively, with some achieving exceptional performance in IS use.
Using the Repertory Grid Technique, this research identifies attributes of
highly competent IS users that distinguish them from less competent users.
Using the Grounded Theory approach, we identified categories and
sub-categories of these attributes and used them to develop a conceptual
framework to explain IS User Competency. The findings indicate that highly
competent users differ from less competent users in their Personality Traits
and Disposition Factors, General Cognitive Abilities, Social Skills and
Tendencies, Experiential Learning Factors, Domain Knowledge of and Skills in
IS, Job Experiences, Generation Factors, and Education. The results not only
highlight attributes that can be fostered in other IS users to improve their
performance with IS use but they also present research opportunities for IS
training and potential hiring criteria for IS users in organizations.
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Perceived Interactivity
Leading to E-Loyalty: An Empirical Investigation of Web-Poll Design
Dianne Cyr, Milena Head, and Alex Ivanov
With the growth of e-commerce, novel applications of website
interactivity are important to attract and retain online users. In this
empirical study five levels of interactivity are examined using different
web-poll applications. A model is created to validate the relationship
of perceived interactivity to efficiency, effectiveness, enjoyment, and
trust of the website. Further, specific elements of interactivity including
control and user connectedness are examined for their relationship to trust.
In turn, efficiency, effectiveness, enjoyment and trust are tested for their
impact on eloyalty. All relationships in the model are supported. In
addition, qualitative comments from users regarding the various web-poll
treatments were analyzed with subtle differences detected between
treatments. The research advances knowledge on the consequences of perceived
interactivity. It has additional merit in that the treatments employed and
their outcomes will be of interest to web designers and online marketers for
how to enhance interactive online web applications.
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The Role of Technology,
Content, and Context for the Success of Social Media
Helen S. Du and Christian Wagner
Social media, a new form of electronic media for social engagement and
interaction, are becoming important means of communication and valuable
assets for both individuals and organizations. Used by millions of online
consumers and many leading business practitioners, social media, however,
has remained largely unexplored by business researchers. This study,
therefore, seeks to broaden our understanding by investigating weblog
success in achieving readership popularity. Drawing on the techno-social
perspective of media and the cognitive psychology concepts of mindfulness
and mindlessness, we conjecture that readership popularity of a social media
site is associated with its technology-dependent, contentdependent and
context-dependent characteristics. To validate the proposed research model,
a set of very popular weblogs will be studied over a period of time. We will
adopt a methodology which includes an objective evaluation of the sites and
a survey of individual readers.
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Individual Determinants of
Media Choice for Deception
Gabriel Giordano and Christopher Furner
Recent research has found that deceivers are extremely difficult to
detect in computer-mediated work settings. However, it is unclear which
individuals are likely to use computer systems for deception in these
settings. This study looked at how 172 upper-level business students’
political skill, social skill, and tendency to use impression management was
related to their deception media choice in a business scenario. We found
that most individuals preferred e-mail and face-to-face media to the phone
for deception. However, the individuals with high social skill, individuals
with high political skill, and individuals with a tendency to use impression
management predominately chose the phone and face-to-face methods for
deception. These findings imply that organizations do need to be aware of
deception in e-mail communications; however, they also need to be aware of
deception in phone and face-to-face settings, since this deception will
likely be coming from individuals that are skilled deceivers.
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Why People Tag? Motivations for
Content Tagging
Oded Nov and Chen Ye
Tagging, or using keywords to annotate images, bookmarks, and blogs,
is gaining much popularity. Since tagging is seen as an important change in
the way images are organized and shared, we need to understand what drives
this behavior. We draw on taxonomy of individual-level motivations for
tagging, and research on the impact of social presence on tagging, and
examine the drivers of tagging. We develop a scale of tagging motivations,
which distinguishes between motivations stemming from three categories of
intended audience: the taggers themselves, their family and friends, and the
general public. Using multiple sources, including a survey and independent
system data, we find that the levels of the Self and Public motivations, as
well as social presence factor are positively associated with tagging level,
and that the family & friends motivation is not associated significantly
with tagging level. Implications of the research are discussed.
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Positive and Negative
Affect in IT Evaluation: A Longitudinal Study
Ping Zhang and Na (Lina) Li
This study investigates the impacts of affective evaluations of IT
on IT use decisions. We propose two object-based affective evaluation
constructs: perception of an IT’s capability to induce positive affect
(PC-PA) and perception of the IT’s capability to induce negative affect
(PC-NA). A longitudinal study shows that PC-PA and PC-NA are distinct
concepts that have different effects on commonly studied IT adoption
factors, perceived usefulness (PU), perceived ease of use (PEOU), and
attitude toward using the IT (ATB). These effects hold true during both
initial use and continued use. PC-PA influences PU, PEOU and ATB but becomes
less important to PU over time, and PC-NA only influences PEOU but becomes
more important to PEOU over time. The study also offers a specific
instrument on measuring affective evaluations of IT and points out future
research directions.
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Proposing the Interactivity-Stimulus-Attention
Model (ISAM) to Explain and Predict the
Enjoyment, Immersion, and Adoption of Purely Hedonic Systems
Paul Benjamin Lowry, Nathan W. Twyman, James Gaskin, Bryan Hammer, Aaron R.
Bailey, and Tom L. Roberts
Traditional TAM research primarily focuses on utilitarian systems
where extrinsic motivations chiefly explain and predict acceptance. We
propose a theoretical model, ISAM, which explains the role of intrinsic
motivations in building the user attention that leads to hedonic system
acceptance. ISAM combines several theories with TAM to explain how
interactivity acts as a stimulus in hedonic contexts—fostering curiosity,
enjoyment, and the full immersion of cognitive resources. Two experiments
involving over 700 participants validated ISAM as a useful model for
explaining and predicting hedonic system acceptance. Immersion and PE are
shown to be the primary predictors of behavioral intention to use hedonic
systems. Unlike traditional utilitarian adoption research, PEOU does not
directly impact BIU, and extrinsic motivations are virtually non-existent.
The implications of this study extend beyond hedonic contexts, as users of
utilitarian systems continue to demand more hedonic features and enjoyment
is often more important than PEOU.
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BioGauges: Toward More Objective Evaluation of Biometrically-Based Interfaces
Adriane B. Randolph, Melody Moore Jackson, and Steven G. Mason
In an effort to better understand and fully characterize human
interaction with biometrically-based interfaces, the BioGauges method and
toolset are presented. BioGauges provide a mechanism for determining the
range, reliability, and granularity of control possible for a user operating
a biometrically-based interface. We first demonstrate the method with a
study of ten able-bodied people characterizing two different continuous
biometrically-based interfaces with a thresholded task. Then, we further
demonstrate the method by assessing the spatial granularity of two
continuous biometrically-based interfaces for five people with varying
stages of paralysis due to amyotrophic lateral sclerosis (ALS).
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Evaluating the Antecedents of the Technology Acceptance Model in Saudi Arabia
Chad Anderson, Geoffrey Hubona, and Said Al-Gahtani
Antecedents of the Technology Acceptance Model (TAM) have been the
focus of research on user intentions toward new technology in developed
countries for years. Findings from these studies can potentially reveal new
methods to improve employee acceptance and use of new systems. The present
study investigates whether the antecedents of perceived usefulness and
perceived ease of use also apply in developing countries, specifically in
Saudi Arabia. Findings indicate that the antecedents of TAM do, in fact,
apply in Saudi Arabia, and therefore also have implications for businesses
in developing countries to improve the user acceptance and use of new
technologies.
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Measuring Interactivity: An Instrument Development and Initial Assessment of a Model of the Interactivity Construct
Damon Campbell and Ryan Wright
This research posits a new measurement instrument of the
Interactivity construct. This operationalization is based on Steuer’s (1992)
conceptualization. Steuer (1992) proposed a definition of Interactivity
based on the three sub-factors of speed, range, and mapping. However, no
articles found in a citation track of Steuer (1992) used these sub-factors
in measuring the construct. In order to provide a foundation for further
work in this area, measurement items were developed to model interactivity
as a formative second-order factor as proposed by Steuer (1992). Two
laboratory experiments are used for this purpose. Results from the first
exploratory study are presented and identify measurement items for the three
sub-factors identified by Steuer (1992). The second study is proposed to
confirm the results of study one by statistically comparing the developed
instrument to existing instruments, and testing relationships between
interactivity and other constructs that have been previously proposed in IS
research literature.
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Human-Computer Interaction and Neuroscience: Science or Science Fiction?
René Riedl and Friedrich Roithmayr
We present two neuroscience experiments that have major implications for HCI
research: First, we discuss a functional Magnetic Resonance Imaging (fMRI)
study by Sanfey et al. (2003) who investigated brain activities of players
of the Ultimatum Game. It was found that participants had a stronger
emotional reaction to unfair offers from humans than to the same offers from
a computer. Second, we discuss a Positron Emission Topography (PET) study by
Haier et al. (1992) who studied participants playing the computer game
Tetris over a period of several weeks. It was found that learning may result
in decreased use of extraneous or inefficient brain areas. Finally, we
stress the importance of measuring theoretical constructs in HCI research
(e.g. user satisfaction) by using neuroscience techniques. Since theoretical
constructs are neither directly observable nor objectively measurable, we
argue that recent achievements in neuroscience technology will allow for
directly measuring feelings and thoughts (e.g. satisfaction) in the future.
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Personal Health Manager – Designing an Intermediary System Supporting Health Education and Exercise Programs
Uta Knebel, Sebastian Esch, Jan Marco Leimeister, and Helmut Krcmar
The Personal Health Manager (PHM) is an IT-based product-service system
(combining face to face, automated and computer-mediated services, hardware,
software) supporting health exercise programs in workplace health promotion.
Major HCI design challenges are different target groups, unstructured tasks,
various hardware and service components, and finding the limit between face
to face and automated services –ranging from top quality human supervision
to cheap, scalable automated services in hedonic systems. We present an
iterative development and test design as well as first design ideas. Through
this case we try to highlight that traditional MIS and HCI approaches ‘as
is’ are hardly applicable for designing ITbased product-service systems and
that new approaches are necessary.
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The Effects of Dispositional Resistance to Change on Perceived Ease of Use
Oded Nov and Chen Ye
The introduction of new information systems often involves user resistance due
to the changes associated with adopting new technologies. Therefore, it is
important to understand how individuals’ resistance to change influences
their perceptions of new technologies. Personality traits are commonly used
in the psychology literature to explain human beliefs and behavior across
different domains, and recently see a growing interest in the IS literature
as an explanatory tool in the domain of technology related behavior.
Research in social psychology has found Resistance to Change (RTC) to be a
fundamental personality trait that influences individuals’ beliefs and
behavior in situations involving change. In the present study we explore the
relationship between RTC and Perceived Ease of Use, using a survey of 170
users of a digital library system. The preliminary findings suggest that RTC
is a significant determinant of perceived ease of use. Implications of the
findings are discussed.
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The Effects of Identifiability, Trust, and Deception on Information Sharing Behaviors in an Anonymous System
Robert Sainsbury and Anthony Vance
Sharing sensitive information can help organizations better understand risks
in the environment in which they operate. However, the lack of a trusted,
anonymous method for collecting and distributing sensitive information,
together with substantial risks associated with disclosing such information,
has limited the extent of information sharing among organizations. This
research examines the potential of Trusted Query Network (TQN), a
methodology for anonymously distributing information among trusted parties.
Specifically, this research examines users' perceptions of trust towards the
anonymity of the TQN system and the effect of identifiability on users'
tendency to be deceptive. A free simulation experiment is proposed to test a
theoretical model that explains how trust, identifiability, and deception
affect users' information sharing behaviors in an anonymous system.
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Group Collaboration Patterns in Scientific Laboratories
Jing Ma
This study explores group collaborations in traditional hands-on labs and
computer automated simulated and remote labs. The primary purpose is to
discover group collaboration patterns based on four dimensions: group
proximity, communication media, group coordination structure and time on
task. A factorial experiment is designed to collect the data from more than
200 students. Cluster analysis is used to analyze the data. The results
suggest that students have different patterns of collaboration, both between
lab groups and between lab formats. There are three distinct patterns in
remote labs, four patterns in simulated labs and two patterns in hands-on
labs. These differences seem to be related to learning effectiveness. The
key characteristics of these clusters need to be further investigated and
evaluated. These findings, along with others yet to be analyzed, promise to
be fruitful for understanding, analyzing, and managing virtual
collaboration, remote education, and design of information systems.
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Collaborative Learning in Engineering Education: A Grounded Theory Analysis of a CSCL Application
Michelle J. Boese, Hong Sheng, and Richard Hall
This study examines how students collaborate on engineering problems and the
effect of information technology on facilitating collaboration. Twenty-eight
undergraduate engineering students were placed in small groups to discuss
questions about mechanics of materials, either face-to-face or via a
keyboard chat. Students were interviewed after completing the tasks, and the
interviews were analyzed using the grounded theory approach. The resulting
framework suggests that social goals as well as achievement goals are major
motivations for students’ behavior in the team situation, and that
technology and group characteristics were acknowledged to influence their
actions during and after the cooperation.
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007 To The Rescue – Cognitive Fit of Operations Research and Agent-Based Decision Support
Elfriede I. Krauth, Jos van Hillegersberg, and Steef L. van de Velde
Adoption rates of traditional Operations Research (OR) based decision support
systems (DSS) suffer from perceived complexity of the underlying model and
its detrimental effect on user-friendliness. The mental effort required to
understand abstract models can hinder adoption. This barrier may seem even
greater to people with low analytic capabilities. Unfortunately it is often
this user group that could benefit the most from using OR based DSS. Agent
based approaches on the other hand typically model negotiations between
real-world counterparts. Extending cognitive fit theory we argue that
presenting DSS in an agent based fashion allows for a closer match between
the model presented on screen and the mental model of the user. We tested
the impact of DSS presentation on perceived usefulness in a lab experiment
(n=118). Our data suggests that an agent presentation outperforms an OR
based DSS for perceived usefulness for low analytic users.